As a player, I don’t mind figuring things out for myself, but there’s only so much backtracking I can handle before feeling like it might be the game’s problem. There were many times when I had no idea what I was actually supposed to be doing, besides just looking for the next boss to kill. You can fast travel between breaches (which kind of work like bonfires in similar games), but it requires a fairly rare item which feels like an annoying burden on top of a general lack of direction. It’s a shame that some of the fun can be ruined by the confusing world progression. You’ll run into a few cryptic NPC’s here and there, but whatever they were trying to tell me simply wasn’t very interesting and I found it more entertaining to just soak in the atmosphere of the station and let the environments and world do the talking. I’d love to say that this atmosphere plays into a story of some kind, but if it was there, I didn’t really get much from it. Looking out at the tower or the black hole for the first time was a really great moment, even if the rest of the world can be same-y and uninteresting. I was a big fan of the enemy designs and the station itself, which has some genuinely beautiful areas. The world of Irid Novo is dark, tense, and lonely which creates some genuinely great moments at the onset. It is the only room that you can find on the most direct path between the two aforementioned breaches (not counting Ortega Tower), so you can't really miss it.Immediately Hellpoint hits you with one of its biggest strengths - its atmosphere.You have to activate a switch, in order to open the door to the room it is located in ( Model: Restored Heat Shield can be found in this same room).It can be found in the Ikari Walkways area, between the Ikari Walkways - East Square breach, and the Ikari Walkways - Crashed Tram breach.The speed at which the charges will be replenished depends on the Leech value inherent to the Melee Weapon you are using (you can follow this progress on the icon visible in the left, lower corner of the screen).The charges that have been used can be replenished by hitting the enemies with any kind of Melee Weapons (it doesn't work with Firearms, or Catalysts).The total number of charges is tied to the number of Healing Proficiencies you have used at a Medical Station, in order to upgrade this particular Healing Method.As with all other Healing Methods, Regenerative Nanobots starts with a total of two charges. ![]() Despite what the ingame description of this Healing Method could lead to believe, there is strictly no difference with the "regular" healing method, be it in terms of "charge cost" or the speed at which charges are regained.What sets it apart from the Healing Injection, is that the health regeneration continues for a few seconds, even after reaching full health, or taking further damage.Once the corresponding animation has played out, the subsequent healing effect takes place over time, at a respectable pace.In other words : this Healing Method is as efficient at the very beginning of the game, when you have 1 point allocated to the Health Stat, as it would be if you had 150 points allocated to the Health Stat (which seems to be the maximum allowed).Until proven otherwise, when a charge of Regenerative Nanobots is used, it heals the player character to full health, whatever the initial number of HP may be.These miniature surgeons operate to cauterize and reconstruct damaged tissues. Healing Methods can be equipped in their designated inventory slot, and provide different effects. Regenerative Nanobots is a Healing Method in Hellpoint.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |